Technical Artist, Tequila Works
Madrid, Spain — 2010 – 2012
Deadlight (Xbox 360, Steam), Rime (PS4)

  • Character/props/enviroment rigging/animation
  • Apex cloth
  • Unreal engine 3.0 implementation
  • PAX East 2012, E3 2012, SDCC 2012 promotion and spokesman of Deadlight

Animation intern, Star Vault
Malmö, Sweden — January – May 2010
Mortal Online (PC)

  • NPC rigging/animation
  • Unreal engine 3.0 implementation



Video game programming, Blekinge Institute of Technology
Bachelor of Science, Computer Games and Programming skills — 2013 – 2016

A computer science oriented education with a focus on video game programming. It’s build up partially by specific video game related courses (such as 3D programming), but also by traditional courses in computer science and math. Focus aligned towards real time graphics and advanced graphic programming.

SOFE, School Of Future Entertainment
Vocational College degree — 2007 – 2009

A vocational education with a practical “learn by doing” method of teaching and an excellent reputation amongst the industry. I attended the Digital Graphics programme and courses ranged from drawing techniques, 3D modeling, animation and scripting.



  • C++, C#, Python, MEL, Java
  • Rigging/Skinning
  • Maya, Motionbuilder, Unreal Engine 3.0
  • Fluent in Swedish, English
  • Team player


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